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Widelands buildings
Widelands buildings











widelands buildings
  1. #Widelands buildings upgrade#
  2. #Widelands buildings Pc#
  3. #Widelands buildings free#

Do I look like a project manager to you? * RAGE*. Provide your users with downloads in 2 ways So I follow the link and get the option to Yeah, where’s the fscking download, that’s what – I– want to know. It looks like this: Where’s the download?. So I run into ohloh’s sdl-gfx page, that has a button that made me slightly mad/angry/annoyed/I kill you. Oh really, asshole… mhm, maybe google did not give me the latest release page. SDL_imageFilter.c:176: Error: `popa' is not supported in 64-bit mode SDL_imageFilter.c:152: Error: `pusha' is not supported in 64-bit mode SDL_imageFilter.c:93: Error: `popa' is not supported in 64-bit mode SDL_imageFilter.c:77: Error: `pusha' is not supported in 64-bit mode SDL_imageFilter.c:38: Error: `popa' is not supported in 64-bit mode SDL_imageFilter.c:34: Error: `pusha' is not supported in 64-bit mode deps/SDL_imageFilter.Tpo -c SDL_imageFilter.c -fPIC -DPIC -o. g -O2 -O -DUSE_MMX -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -MT SDL_imageFilter.lo -MD -MP -MF. Libtool: compile: gcc -DPACKAGE_NAME=\"\" -DPACKAGE_TARNAME=\"\" -DPACKAGE_VERSION=\"\" -DPACKAGE_STRING=\"\" -DPACKAGE_BUGREPORT=\"\" -DPACKAGE=\"SDL_gfx\" -DVERSION=\"2.0.19\" -DSTDC_HEADERS=1 -DHAVE_SYS_TYPES_H=1 -DHAVE_SYS_STAT_H=1 -DHAVE_STDLIB_H=1 -DHAVE_STRING_H=1 -DHAVE_MEMORY_H=1 -DHAVE_STRINGS_H=1 -DHAVE_INTTYPES_H=1 -DHAVE_STDINT_H=1 -DHAVE_UNISTD_H=1 -DHAVE_DLFCN_H=1 -DLT_OBJDIR=\".libs/\" -DBUILD_DLL -I. So I find the SDL_gfx site from google and copy paste the latest release link to, which leeches it and starts compiling. (yeah, I don’t bother to check requirements these days… they’re all for pokemon OS anyway, I’ll just find out where the train stops by letting it derail). Guess I’ll have to fix that for you huh? Fine.

widelands buildings

Running scons started with some notifications about not having optipng and pngrewrite and such (might get those later if I care about those 3 bytes they might shave off, I like the programs though) and then bailed out with this:Ĭould not find the SDL_gfx library! Is it installed? Oh well, let’s see how well it does today. I leeched the SVN version (you know me, official releases are for sissies) and took a look through the source.

#Widelands buildings free#

The graphics look impressive, but I wonder how the gameplay came along in all those years.Īnyway, today I decided to try out this free open source clone (that can even import Settlers II maps these days, isn’t that cute?). It seems that they have arrived at Settlers VI these days. However, I would like to see a remake of that game (preferably without the combat element), because the ancient graphics etc are just agonizing now that I’m spoiled with high resolution and more advanced games. Today you need dosbox to run the ancient Settlers 1 game, but that’s no problem.

#Widelands buildings Pc#

Why can’t it be a simulation where tribes co-exist in peace? I see how that might not attract many gamers, but how about an option huh? Another thing that was great about the Settlers 1 was the multiplayer multi-mouse splitscreen mode, where both players had a mouse on 1 PC and could control a single empire together.

#Widelands buildings upgrade#

Settlers 2 was acceptable, a welcome upgrade in graphics and interface and stuff like that, but the war aspect… blegh. Therefore I liked the games that followed less and less. The entire war aspect of the game was terrible (what do you mean my maximum level guy just got p0wnz3d by their new lowlevel rookie?!). The construction of buildings, the little lemmings that moved the goods around, chopped down trees, fished, etc. What I loved about the Settlers was the whole simulation concept. Since I loved the Settlers (the first one was the best) when the graphics were still acceptable, it is interesting enough to try it out. Today the project to try out is Widelands, apparently a Settlers clone.













Widelands buildings